#that I used the wii model instead
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References and turnarounds of all the satbk knights + chroma + weapons! (requested by @catiecat1320) (as usual, click for better quality)
full-res images: Excalibur Sonic (alt link) Sir Lancelot (alt link) Dragon Hunter Lancelot (alt link) Dragon Hunter Lancelot (Slayer Green) (alt link) Dragon Hunter Lancelot (Royal Black) (alt link) Sir Gawain (alt link) Sir Percival (alt link) Sir Galahad (alt link) Sir Galahad (Heroic Blue) (alt link) Sir Galahad (Justice Teal) (alt link) Sir Lamorak (alt link) Weapons (alt link)
#sonic the hedgehog#sonic and the black knight#satbk#sonic forces mobile#sonic forces speed battle#shadow the hedgehog#knuckles the echidna#blaze the cat#silver the hedgehog#jet the hawk#satbk sir lancelot#satbk sir gawain#satbk sir percival#satbk sir galahad#satbk sir lamorak#gawain in sfsb has an alpha masking error on his texture that breaks his model that still hasnt been fixed to this day so hope you dont min#that I used the wii model instead#sonic refs
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What's up with the 3ds grudge?
Basically the 3DS tried to be too many conflicting things at once, and ended up being a bad DS as a result. It's... fine... in its own right (minus the poor audio) but a lot of what worked strongly on DS just took so much of a back seat here, in favour of Trying To Be The Handheld That Doesn't Want To Be A Handheld. If someone ever made another DS, they should iterate on the original DS, rather than continue where the 3DS left off.
Screens have different dimensions (both in the sense of resolution and in the 2D/3D sense), meaning anything cool that the DS could do by swapping the screens or making them form one long screen, was a lot more awkward to pull on 3DS. Don't even think about holding it sideways (like a book or the Mario Bros. game & watch) if you want to use the 3D feature.
On DS, games had a choice in their design (to put the gameplay on the top or bottom screen) since the screens were basically identical except for touch, but the 3DS basically pushed for everything to be on the top screen (that's the bigger screen and that's where the 3D is!). The touchscreen often felt neglected, or only there because "they had to" (= the DS had a bottom screen and this thing needed to play those games too so we keep a bottom screen here too).
It also felt like the 3DS wanted way more games that tried to be full 3D home console games except crammed onto a handheld (the switch does this better by... actually being a home console) like it didn't want to be a real handheld at all. Turning the system on and off was also slow as hell and so it takes longer to actually get to your game (same problem the wii u had).
It also moved the dpad into an awkward spot where it makes DS games feel worse to play on it, and tried to make the circle pad essentially a replacement of the dpad, when the two excel at different things and should not be treated as a direct up/downgrade of the other. Metroid: Samus Returns for example feels genuinely awful to control with the circle pad imo and while Dread made the stick movement feel a lot smoother I really don't like that the 3DS kinda killed dpad controls for 2D nintendo games. The controls are also no longer symmetrical, so anything the DS could mirror for left-handed controls would work worse on 3DS.
Also I just kinda personally prefer the more pixely and crunchier feel of DS sprites, fonts, models and compressed textures. 3DS doesn't hit the same and instead only has low quality audio that I never want to listen to and a screen that funnily enough looks more crisp when held the wrong way.
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So, this week's episode...
[spoilers below cut]
Man I tell you, another heavy day in my production job. And on top of that, pollen season. There goes my allergies smh. Well, at least I get bit of a break, have some food with me, and I can finally watch today's episode. Let's see what we got! *sees thumbnail* 😶 .....I haven't even pressed on the video and my theorist senses are tingling already
"wait what?"
Alright, so I'm going to need you to follow along with me here, cool? Now, doesn't 4's pose seem familiar to you? Well, it should because that's exactly the same pose as the ringmaster 4 render from the early version of the WOTFI website. We all know it was really Mr Puzzles behind it all.
And now look at the ads! It certainly feels very similar to what happened in the "Mario PC Virus" episode, and y'know how I already pointed out how it could connect to the goop!4 theory. BUT y'know what other video had ads?
That's suspicious. That's sus. 💅 /ref
"Don't you think it's Ben trolling again? Or just taking creative liberties?"
No bc the thing is, it's the thumbnail and it's the Team who gave him the prompt in the first place. Ofc Ben can take creative liberties, but essentially it has to follow the prompt. How have I not started the episode yet?! *turns to the Team* I'm watching you.... /silly
(the following is my live reaction:)
and there's our beloved intro *claps like an excited lil kid*
A convention? oooooh
LOOK AT THEM AAAAA
ofc 3 talking about his villain self 😌↕️
Clench being a VTuber was not on my bingo card but honestly, good for him (and I do love Tari sticking out from the table hehe)
and MELONY! you got what Axol's been working on, Two Piece. Gotta love the continuity, dude. The cover looks great!
Melony: "At least, I hope so..." ��� Oh honey, Axol would've been so proud of you and what you've done. I can already imagine him singing praises to it and say "look at what my girlfriend and I have done! :D"
YES, let's spread the word!! ofc Mario and 4 would help, they care so much about their friends
ngl Mario's got a good tactic.
and there goes 3's eye lol (don't think about goop!4 don't think about goop!4 don't think about goop!4)
*wii sports theme plays*
YES YES YES oh I'm so here for it
look at them go :D
nahnahnah, Team. You think you can do a speed-up moment and for me not to pause it frame by frame? smh /silly
luckily for the rest of yall, I got you:
and yes, it did have some repeats that I think they're very interesting: "turns you muscular SUPER chad", "makes you rich", "become SWAG", "get your a bunch of friends", "become a member of society", "become a SIGMA", get a romantic partner ("girlfriend" (the one with Mario) or "boyfriend", "you WON'T NEED SLEEP", "become AWESOME"/"RESPECTED"
Ofc it could just be how much 4 wants to emphasize the benefits of getting the manga. But it certainly feels strange, doesn't it? *writing notes down like a madman*
also a win for the skittle squad
and ay, it's got 4's stamp of approval!! (curious that the Team used the old model instead of current one 🤔)
hehe look at 4 pouting while he sits 💙
SMG4: "This is how it works!" 4, bud, are you ok?
ok first off, WE GOT THE OG 4 MODEL BACK?! WHAT? and two, Mario has a point. 4 is taking things too far and really needs a wake-up call. I have a feeling as to why 4 may be acting this way....
oh. oh okay.
So they decided to bring parallels to show how much 4 and Mario's fighting is affecting her/reminding her of her family separating. Hmm. Alright, Team, which one of you decided to strike that dagger into my heart? 😭 /lh
And Mario walked away just like Melony's mom did *head in hands*
and that's 4 alright. He would say that "everything's fine" when it's clearly not smh
4, buddy no :(
SMG3: "The real villain is society..." Well you ain't wrong, 3
Wait a second. Enhance..... enhance.....
I see what you did there, Shadow 😌↕️
love that Toad's like right here too
OMG was that 4's "date" from the "Find Luigi" episode? IT IS.
I'm tell yall, 4 has a secret art account and is selling his work as merch/prints. I mean, c'mon
NO 4, people were waiting for Silksong for decades naurrrr
oh Melony, my girl :(
*pauses episode* ........they did not just do that. I'm rewinding that moment 2/3 times now, what do you mean I was right about my suspicions? WHAT DO YOU MEAN THEY JUST BROUGHT BACK IGBP?!
I need to walk away. I need to leave the room, do a cartwheel and dive into a lake, bc HUH?!
okok, let's breathe. goop!4 is gonna happen, and this is not just a "haha Ink is a crazy lil theorist wishing for this to happen". The fact that he said "nowadays" means that the situation is affecting him too. Ofc it would, that's his livelihood, his WHOLE PURPOSE as a meme guardian. But, other than that, it makes sense why he's doing this (I'll talk about it soon)
Mario: "SMG4, you're better than this! You've done enough damage." 😨 holy shit. it's like I got shot through the heart WTF. I might just cry in this episode
who keeps punching me in the FEELSSSSS 😭 poor Melony, those guys were absolute jerks smh (desperate times do call for desperate measures *ready to make swiss cheese*)
*head in hands* :(
at least they can apologise
*points at screen* hehe that's me :) I'm just a reporter
did I hear the peanut gallery audio from ace attorney? 👀 (<- ace attorney fan, don't mind Ink)
The Crew came? 🥹
EVEN SHROOMY?
OUGH that got to me, dude. They all came to support her and enjoyed the manga. I'm tearing up, dude.....
what did I say? Melony may have not had both parents as they were separating, lost Axol to the events of the Genesis/Revelations arc, was betrayed by who she thought was a friend who understood her, and despite it all, she's been so strong. Having friends, her found family...

man, this hit me hard and it's not even from the allergies, I tell you that
the truest supporters are the ones who care
this episode wants me dead /very pos
what's the lesson, Mario?
SMG4: "Is that we shouldn't care so much about fame and profit and instead be proud of our friend's work? No matter how successful it is?" yeah pretty much... "No"? wdym "no"?
....nahnahnah, you can't end the episode there, what the hell do you mean by that?
You can't close it off like that! What about my suspicions!? You can't just move on like that in front of my theorist self, c'mon!!
sitcom laugh track and everything, smh /silly
Congrats to SteveAlexAri12 for your art being featured in the end credits for this episode 🎉 cool art of WPNZ
um. Team, any particular why? just asking /j
.・-: ✧ :--: ✧ :-・.
Wow, this. This was absolutely fantastic omg. The writing in this was so good and I loved the tidbits of animation we got, like when Mario and 4 were picking up the pages to clean! This was somehow brilliant, and this is coming from a long-time viewer.
It' crazy's awesome that they brought Wolfychu back to do some lines this episode, and I was right about the Waggy cameo from Shadow (YES!). Also, EVAN! You make the cover of the manga? It looks SO GOOD, dude!! As always, great work with the writing on your end 👏
I've already mentioned Melony but we have to talk about the boys. Both Mario and 4 had good intentions to help their friend out. "I would do anything to not lose my friends" and that's exactly what 4 did. The algorithm has been affecting him so much that he didn't want Melony to go through it either. So, he went overboard with the crazy advertising and such, but he still cared for his friend. And a touch of self-doubt and insecurity from IGBP is back because he thought he wasn't doing enough. What good of a friend is he if he can't help out? The savior complex in him would say that he isn't good enough to help Melony, to "save" her from the low viewer retention. That he isn't enough, so he went desperate to have anyone take a copy of the manga. This isn't just about selling a book, it's that he's worth the friendships he has and they can always come to him if they need anything.
He doesn't want to lose them.
Ofc Mario cares so much about 4, they've known each other for years. Best of friends. If anything, Mario would know everything's not fine with 4's actions and thoughts in general. It's why the line, "SMG4, you're better than this! You've done enough damage" from Mario to 4 hits so hard. 4 was back to the "None of you understand the work I do" moment from Mar10, relapsing, and Mario needed to remind 4 of his true self, the one that cared for his friends without perfections. That instead of helping as 4 sees it, 4 was hurting Melony unintentionally, and he has to open his eyes to see that. Two sides, indeed.
Curious that the episode ended with the not "go cuckoo crazy" lesson instead of what 4 said. Goop!4 would eventually happen, bc at this point, yes. But what Mario said is exactly what 4's mindset is rn. 4 is bottling up his emotions and trauma and as long as he doesn't think about it for too long, everything's fine. As long as he doesn't reach that breakpoint, he's fine. In some way, he learned his lesson after IGBP but not quite. For one, he still doubts himself with the guilt of IGBP on top of it. And two, nothing is letting him move on from his trauma. His in-universe audience isn't letting him, Puzzles during WOTFI wasn't letting him, the memories he's been suppressing wasn't enough.
Why does he go through the extreme? Bc he thinks that it would solve everything for him. Like how he locked Puzzles in prison, thinking that Puzzles would remain there when we all know a prison escape is bound to happen. Like the Meme Factory itself was an elaborate trap. Whatever it takes to protect himself emotionally, as he's under the line from having a meltdown, he's fine. But what is that line? What is his breaking point? The thing is he wouldn't known, as shown in this episode, thinking he would still fix it. Everything's fine, he's fine.
And y'know what the cherry on top is? That, other than 4 and Mario enjoying the manga, Boopkins and Luigi were the first to be interested in Melony's creation, regardless of popularity. Very representative of Kevin irl and the deeper significance of IGBP.
....whoops sorry, I went on rambling for too long. I mean, c'mon, you should know the drill by now *points at bio*. If anything, this episode is the biggest piece of evidence for the goop!4 theory, I'm sure our local co-CEO of the theory Funkii (hey moot!) and other goop!4 enthusiasts would agree, YESSIR. Overall, this was such a sweet episode and I can't wait for more. That's all from me, and remember: numbers always go first!
*taps mic* ...well chat, how do we feel knowing that the star trio all canonically wore maid outfits? (well technically Madoka outfits from 4 & Mario but still)
#smg4#smg4 spoilers#smg4 mario#smg4 melony#ink reviews#WE ARE SO BACKKKK#oh I'm having a FIELD DAY with this one :)#also ben. I gotta ask: what was the prompt for the thumbnail? y'know just asking and totally not bc of theory reasons :3
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Name: Magikoopa (Evoker)
Debut: Minecraft: Wii U Edition
The Super Mario Mash-up pack in Minecraft is truly a wonderful thing! I haven't played Minecraft in quite a long time, but it is still exciting when a new update releases, because it means I get to check what everything was reskinned as in the Mario pack! Creatures and items from all corners of the Mario series in one place. We get Uproot from Super Mario Odyssey, Goat from Mario Kart 7, Raccoon from Super Mario Sunshine, and more united in the same game! And then there are the "original" creations.
We've discussed this topic before! Sometimes they just can't think of a good idea for a reskin, and would rather reuse an idea they already had. But they can't JUST use the same design for a different mob. That would be silly, and I mean this in a rare, detrimental way! It would be confusing, and bad game design. So they ultimately decide to just tweak it enough to be distinct, while still recognizable.
If you need to reskin a Witch, especially a classic pointy-hat style one, there is no better choice of Mario character than Magikoopa! You could argue Kammy Koopa or perhaps Kamella would fit more, being more typically "witchy", but I think standard Magikoopa is ideal here, as the most iconic option.
And then there is the Evoker, whose behavior of magically summoning monsters and obstacles is even more Magikoopa-like than the Witch! I think Magikoopa is also a good idea for an Evoker reskin. But gee! I don't think we needed them BOTH to be!
Rather than using a different character or even just an existing color variant of Magikoopa, they gave Evokoopa uniquely aquamarine robes, and, best of all, sunglasses. Magikoopas have never worn sunglasses! IS this some kind of MagiKOOLpa?
I edited an existing Magikoopa render into this new version to see what it might look like! It sure looks aquamarine, I can tell you that! I wonder if the sunglasses are meant to evoke those worn by the enemy Koopas in early Paper Mario. Evokers and Witches are both hostile, but Evokers feel more Evil, with their entire trap-filled lairs, compared to a Witch's little hut with maybe a cat in it. Also, before you bring it up, the Evoker model just doesn't have a pointy hat! It is not intentionally lacking a Magikoopa's signature hat shape.
Do I think they should have used a different, existing character for the evoker? Yes! Am I happy they did this instead? Also yes! I love when new Weird Mario Enemy variants get to appear in the strangest of places! This Magikoopa design has no reason to ever be used in an actual Mario game, and it only exists because of a non-Mario game. Best of all, it debuted on the Wii U! Everyone say thank you, Wii U!
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Getting a hardware modded (I'm too much of a boy to precisely soldier wires onto tiny contact points myself that's a pink job) xbox 360 (slim model which is like less iconic, but more reliable) on etsy is less expensive than I'd have thought (not cheap, but less expensive).
I was already thinking about selling my soft modded original xbox (it takes up so much shelf space bc it can't be stood up + I never use it + xemu has gotten pretty good + I can play gamecube games on my softmodded wii and that covers most of the cross platform games).
I could sell one and buy the other. Upgrade to a 360. Which even has limited backwards compatibility.
I still have (and cherish) my soft modded PS3 tho, so (like with the original one) the 360 would only be useful for like exclusives.
Idk. Honestly I'd end up never using it either (once the initial novelty wore off). The impulse to get unnecessary junk is so real tho.
Gonna probably just spend the rest of my life contemplating buying one instead of doing it...
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Xenoblade X pro tips from someone who played the original release! If possible, leave your game running in the background while doing other things when your switch isn't in use, so you can passively farm resources. This is very useful for generating Miranium, which you're best off investing into Arms Manufacturers, and also for generating Resource/Reward Tickets, which can be used to get materials for rare craftables; especially in the late- and post-game, having a ton of these tickets to use for crafting Skell models, Augments, and other high-level gear is immensely valuable! (Edit- Important note! Definitive Edition changed this so you cannot gain resources like Miranium while idle. Instead, you must actively be inputting movement- so the best strategy is to tape your Joycon in place so that you are conveniently running into the wall in the Blade Barracks. Alternatively, if your joycon drifts enough, that alone may suffice. But I wouldn't recommend the "taping the stick" strategy with a pro controller.)
Also, switching around your party often is a very good idea. Elma and Lin are required for most story missions, but at many points, main characters like Irina, Gwin, and Doug will be banned from the party for the story and/or affinity missions, so having alternative options is essential! If you'd rather avoid investing the time and money into gearing and leveling a wide assortment of party members, optional, unlockable party members like Hope, Phog, and Yelv are never banned from the party during story missions, so they're great options for fourth party members. I always used Hope when I played on the Wii U version, and her debuff-centric arts were always very valued, especially in fights with a lot of enemies! (For those who know: Servant Sacrifice.) If you're going with a main character as your fourth party member, I recommend Irina, since she has a lot of useful support arts like Smooth Recovery, and if you're going for an unlockable party member, I recommend Hope or Yelv, for the same reason.
And finally, though the game recommends taking the Striker - Samurai Gunner - Duelist class path for beginners, you're actually more likely to get the best results from the Commando - Winged Viper - Full Metal Jaguar path, for one reason- Ghostwalker. Ghostwalker is the most powerful art in the game, giving forced perfect evasion while the art is used, and for a fixed number of hits afterwards, thanks to the Decoy buff. And don't worry about being the same class as Elma- that isn't a bad thing. Quite the opposite. And speaking of Elma, she has access to one of the best arts in the game- Ghost Factory, her unique variant of Ghostwalker. Your character won't be able to learn this art until after beating Chapter 12, so it's Elma-exclusive most of the game- and it's extremely powerful, being a full-party-wide version of Ghostwalker that costs 1000 TP, which is extremely easy to generate between Primer, Violent Streak, and Sliding Slinger. Controlling the use of this art alone can win otherwise impossible fights, and controlling Elma herself lets you get massive damage very easily, so if you're struggling with a fight, you can't go wrong giving it a try with Elma as your controlled character. I've won fights I had no right winning because I switched Elma into the lead, and you will too!
And finally, you unlock the ability to get a Skell sheet completing Chapter Six, and it is required to get one- the one you're given will be a unique model, usable by level 20 characters, but all purchased models will require level 30 or 50; and you unlock Skell Flight after Chapter Nine, also required, which will unlock flight for all Skells. Flying consumes fuel, with more fuel being consumed by heavier Skells, and lighter models consuming less. Skell fuel passively regenerates when you aren't in the Skell, but also while piloting your Skell during the Energy Mist weather condition in Noctilum, and Rising Energy Mist in Sylvalum, at a much faster rate. If you need to refuel your Skell, this weather condition is the most efficient way to do so, while also not costing any Miranium whatsoever! And don't be afraid to explore beyond what you expect to be safe- you can safely navigate even places with level 60+ enemies if you're careful, which can get you resources and FrontierNav sites insanely early. Mountain goat your way to victory!
Edit- actual last thing; each Skell model moves differently in Vehicle mode, so you should figure out which model's movement you're most comfortable with, and use that model for your main controlled character! Do this with the level 30 models, before buying any level 50 models, or creating any level 60 models; and when crafting level 60 models, the know that the Ares 90, unlocked after beating Chapter 12, while not the absolute strongest model, due to its lack of customizability, was the most recommended to craft first in the Wii U version, due to its immense general strength, as only level 60 models that are very highly customized and optimized can match and surpass it. If this has changed in the re-release, I don't know yet, but I doubt it has.
#Xenoblade Chronicles X#Xenoblade X#XCX#XCXDE#xenoblade x definitive edition#Xenoblade Chronicles x definitive edition
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Are Merch Mimics capable of using assimilation offensively against humans, for self-defense and otherwise? Like, if someone tried to break a toy/game/etc they were inhabiting, could the Mimic instead pull them in?
To a degree, yeah. I should mention though that Victor isn't "in" the TV in any magical sense; spoiler alert: he's the controller Vance is holding! Hence, the eye on the controller reacting to the dialogue. The Victor on the screen is actualy a model he rigged for a homebrew game he coded the old fashioned way, which responds to whatever inputs the controller sends to the Wii.
He actually is an active member of the homebrew community, and loves to mess with electronics the old fashioned way. Almost no one on the forums knows he's a toy bird, but are impressed nonetheless with his little projects, various rail-shooter games, and weird obsession with snarky anthropomorphic birds.
Victor could technically "jump into a game" on a tv screen, but it'd be a bit of a weird process if he doesn't know how to mod the game, so it'd look more like a shitty greenscreen effect rather than anything coherent. He'd need to learn in real time how the game is coded, how to inject arbitrary code into the system while it's running, etc etc. He CAN do that because he's a fucking NERD, but it wouldn't be a quick process at all.
I should also mention, mimics have an inherent ability to create dreams, since they come about from processing the thoughts and ideas of humans. If a human bonds with a mimic, such that the mimic now knows how the human thinks, they can pull a (somewhat) willing human into the dream when the human sleeps. So to wrap this all up: what Victor could do for a game he understands inside and out is pull a human into a dream that happens to match whatever he himself experiences as currently going on in the game. Basically the ultimate VR experience, with the mimic as a middle-man. Which might be something that'll happen in the comic soon....!
So that all seems a bit convoluted, right? Here's even more worldbuilding about matter assimilation by mimics below the cut. Stop here if you don't want a headache.
The reason so many hoops would be needed to pull a human into a game world is that assimilation is much easier on inert, inanimate objects that are not currently "in use" by a thinking thing, or something that relies on constant electrical signals to function. This can be something with brainwaves, or some other kind of animation like a normal robot. A mimic can convert a CRT TV that's turned off somewhat easily, but a TV that's turned on, with particles of every kind constantly moving into and out of it, is much harder to convert.
This means that humans and biological creatures in general are also trickier to convert, though it can still happen if done gradually enough. Hence, Victor wouldn't be able to rapidly convert Vance in one fell swoop, it'd be a whole process. It's easier to just pull a human into a dream instead, and if a mimic understands a video game, or a story in a book really well, they can basically make the fictional world into an extremely lucid reality for whatever human tags along with them.
I often describe mimics as just "jojo stands if they were corporeal and could just get up and move around on their own with no user"; you know how in jojo stand battles or old stories about magic curses, if you break the curse or kill the stand before its effect becomes permanent, all of the damage is magically undone? Like if you kill Green Day, the mold stand, all of the molding just instantly stops?
Mimics who use their powers of assimilation offensively work similarly; they can project their influence to a certain range, and partially assimilate matter in that range. If you knock out or kill the mimic, however, everything reverts to normal. A human who doesn't want to get converted can basically just turn around and walk away most of the time, or shoot the mimic, so the mimic in question needs to pull off some trick to get the human to stay within range for the assimilation to fully stick. A human can still break free and get out of range even if fully converted, but it's much harder, as assimilation usually means the mimic gaining greater control over the converted object in question. The exact range and effect mimics have is again like jojo stand ranges; it varies.
Different mimics have different affinities for different things. Victor can assimilate cheap electronics fastest because he likes them and understands how they work (it's why he's a toy bird mp3 player). Az can assimilate guns, and turn ammo into weird anomalous ammo with weird effects. Zachary is a genius who can assimilate any matter, including biological matter, faster than anyone... but he's also extremely picky and hates the sight of blood, so he only uses assimilation on things he really, really likes.
If I could somehow make another read more at this point, I would. It's gonna get messy:
What a weird power and setup though, right? Why? The true nature of mimics is unknown to most of them, but the deepest lore is that the first mimics were constructs made by a people long ago, who first made them as highly advanced machines that'd recognize the thoughts of their masters to fulfill any practical desire. Need a road built? Done. Need a ship repaired? Done. With physical needs all met, the people began to turn inward, and use the mimics to illustrate their own artistic ideas. Eventually, the will and consciousness of these people were assimilated and inherited by mimics, who themselves became people. Mimics spread, altered themselves, duplicated, deviated, fused, split, and wandered around. Getting into recreational wars, manifesting horrors and delights into reality because they could.
Somehow, after the dust settled, the strongest mimics, the angels, decide to set their sights to the stars, and observe other lifeforms develop technology and their own art. Did mimics come to earth millions of years ago, and simply watched humans grow, evolving with them in-tandem? Or did humans make the first mimics, and somehow became undone and set back to the stone age? The answer to this mystery is currently known only to the oldest of mimics. Except Zachary. He's old, but didn't care to remember.
This is generally why mimics seem so compatible with humans; they were made by either them, or people who were, for whatever the reason, very much like them, flaws and all. The ability to assimilate is basically the conversion of matter into a more malleable state of information. A virtually magical power, but this was achieved not through prayers and spells, but a very human-like obsession with developing technology to the point of exerting control over molecules, then atoms, then the lowest planks of matter. The obsession with scaling every mountain and crossing through every valley. To rip the natural world apart, and hopefully, put it back together before it's too late. Angels seek to ensure humanity walks the right path there, but with human's own desires and intent honored, for better or worse.
To answer your question: yes. A mimic of Mario can pull you into the game and you can jump with him and eat shitty low poly spaghetti with him.
The process for doing that is just convoluted and complicated, and you need to get to know each other a bit first. If he tries to use it as an attack though, it either won't work, or it might just wind up giving you mild brain damage.
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Would you be able to share some of your gif making process/programs you use to make them? They look great! 💕
Omg thank you,,, 🥺💕💖💕 And yes ofc! I'm going to write down everything I can think of about my gif making process but if I forget anything/you have questions about something specific let me know! ✨
(Long post ahead)
Emulators & Recording
I use different emulators and recording programs, depending on the game I want to play/record:
DesMuMe: This is the one I use for DS games, and it comes with a neat “Record AVI” feature under the “File” tab. Just click it, choose a location for the file and click OK (make sure the Compressor is set to “Full frames (No compression)”). Recordings have a limit of 2 minutes/2GB, but when it reaches it, the program will automatically create a new file and keep recording until it reaches 2 minutes, and the process will repeat (the next recordings will have “part_X” in the name file). When you’re done recording, just lick on File > Stop AVI. Also! The recordings will always have the original resolution. My DesMuMe is set to be 2x its size with a gap between the screens, but all recordings are 256x384 pixels with no gap.
VisualBoyAdvance: Like DesMuMe but for GBA games. Also has a recording feature in Tools > Record > Start AVI recording. The resolution of the video will be that of the original game but I think there’s no limit on how long the recording can be. I’d still recommend stopping and restarting the recording every 5 minutes or so.
Other games & OBS Studio: For 3DS games I use Citra, and Dolphin for Wii ones. They both have Recording features but I don’t use them because they create weird files. Instead, I record them with OBS Studio. Open the program, click on "Start Recording" and then on "Stop Recording" when you’re done. Pretty simple, just remember OBS records your screen so obviously if your emulator window is minimized it won’t record it. You can change your OBS settings to only record the emulator window but I’m too lazy to tinker with OBS so I just record the whole screen lol. There’s always a slight loss of quality with OBS. If you’re recording games with 3DS models then it won’t be too noticeable, but I do not recommend using OBS for pixel/pixelated games like Nintendo DS and Game Boy ones.
Misc: Before OBS, I used to use Camtasia Studio 8. Also does the trick, but instead of saving a .mp4 file it creates its own type of file and it requires you to manually export it as a .mp4 (it's a hassle). It has some editing features too, which OBS does not as far as I can tell. Also, besides DesMuMe I have MelonDS. Highly recommend it if you need to use the multiplayer option (to trade pokemons between games for example) and most importantly for the better mic feature (you WON’T get past the Nintendogs tutorial on DesMuMe). Also the 3D model graphics are of higher quality, but it doesn’t have a recording feature so you will have to rely on OBS and as I said it lowers the quality.
As for video file types, both .avi and .mp4 are allowed in Photoshop. However, .mkv (mostly used for TV shows and movie files) is not, so if you want to edit, say, an anime episode in that format you’ll need to convert it to .mp4. I use Format Factory for that, although I think here’s a slight quality loss.
Here's a comparison of a pixel game recorded with OBS vs with DesMuMe. It's tiny but it will have you shaking the screen violently when you notice it.
OBS recording vs. DesMuMe recording
Do not delete or move the video file until you’re done making gifs of it. Even if you save the file as a .psd, you will get an error message if the video file is gone from its original location and you'll have to start over again.
Editing (I)
I exclusively use Photoshop 2020. If you use CSP, GIMP or other editing program you’ll have to find the equivalent features or look at other tutorials, because I’m only familiar with Photoshop. Other PS versions should have either the same or similar features. Here are the steps I usually follow (names might be wrong because my PS is in Spanish “OTL):
Importing: Drag and drop your file into PS. You should have your Timeline window on the bottom part. If you import a .mp4 or .avi file you should get the Video Timeline, which is what we will work with. If you export a .gif you will get the Frame Animation Timeline; in that case you need to convert it to a single timeline. Click on “Convert to Timeline Video”, then select all the layers (click on Layer 1 and then hold Shift+Click on the last layer) and then right-click on the last layer > “Convert to Intelligent Object”. This is what your PS window should look like for both cases:
avi/mp4 file (has a Video Timeline) vs. gif file (has a Frame Animation Timeline)
Cutting and resizing: Often your file will either be the wrong size or have unnecessary parts. To resize your video, go to Image > Image Size (NOT Canvas size) and change the resolution. For good gif quality, the image resolution should always be 540 pixels wide (Tumblr’s image size), height doesn’t really matter. PS will change the height proportionally if you change the width. So, for example, a 1440x1080 video will be 540x405 after the conversion. Similarly, you can crop out parts with the Selection tool + Image > Crop. Making pixel games bigger requires a different method (more on this later).
Cropping vs. Resizing
Cutting the timeline: Your gif will likely be too long, or you might need to stitch two parts together. In the Timeline window, move the vertical red line to the part where you want to make the cut. You can precisely move frame by frame with the arrows next to the play button. You can also zoom in and out the timeline with the slider at the bottom. Once you’ve placed the red line on the part where you want to make a cut, click on the scissors. You’ll get two layers – delete the one you don’t need and repeat until your gif is the right length. Similarly, you can click on either end of the timeline and drag it left and right to extend/reduce the length, but it’s less precise. I recommend moving the gif layer out of the video group in the Layer window, especially if you’re going to stitch parts together or add new layers that aren’t Color adjustment layers (like your watermark). If you do so, you’ll notice that each layer occupies a different line in the timeline, while if it’s in a group, it will all be in the same line (this means that all layers will be one after the other, you won’t be able to overlay them).
Cutting the timeline (1-3) + Moving the gif layer out of the video group (4)
Color adjustments: The fun part! You can get hella crazy with this one. If you want to go for really fancy stuff, I recommend checking out @/usergif, they have lots of tutorials and gifsets you can use as inspiration. I am however a simple man and will mostly use the same tools: Sharpen, Hue/Saturation, Gradient Map and Curves.
Soft sharpen in the Filters tab + Curves, Hue/Saturation and Gradient Map in the Layer window
Editing (II)
Can't make a bullet list of a bullet list so here's each adjustment layer explained. Note that this part is very personal so feel free to tinker with the settings for each tool until you get what you like:
Sharpen: Used only with non pixel media, aka for 3D models and series/movies. It makes the image look sharper. You'll notice that the video layer can have two icons: a movie film or a folded paper (in the "Import" section, the Pokémon gif has a movie film icon, while the converted Nintendogs gif has a folded paper icon). If your layer has the former, the sharpen tool will only be applied to one frame. To avoid that, right-click on the layer > Convert to intelligent object. Resizing the image will also do the trick. Filters are always applied to the layer, they don't create a new one (this is what the rest of the following adjustments will do). As for settings, this is what I usually have:
Two types of Sharpen settings (original on the left)
Hue/Saturation: Changes both the global colors and specific hues. To do the latter, open the menu right above all three sliders (by default it's set to "All") and then choose the color you want to change. Be careful! Sometimes you might accidentally edit the wrong hue, for ex a bluish green if you are editing blue hues. If you want to see what parts of the gif you're targeting, set the saturation to the max. Colors play a heavy role on gif size: the more diverse and brighter the color palette, the bigger the file. Gif size will be the ruin of your gif making process, so don't go too overboard with this. More on gif size later, but for now, I recommend "unifying" the color palette (aka making some hues similar).
Two examples of Hue/Saturation adjustments (Original above)
Gradient map: Adds a gradient overlay to the image. When you open the Gradient Map window, click on the gradient and you'll be able to edit it or create a new one. To do so, click on the tiny boxes with colors (only the lower ones, the upper ones won't work), then on the slightly bigger box to change the hue. To add a color, click anywhere below the gradient; to move the colors around, drag the tiny boxes and move them, and to edit the limit between each hue, drag the tiny diamond. The way gradient maps work is by editing the colors from lighter (right) to darker (left). So if you have blue on the right of the gradient, light hues will be blue, and if you have pink on the left of the gradient, dark hues will be pink, with mid tones being a mix of pink and blue (either purple, or bluish purple or pinkish purple). The image will look weird when you add a gradient map, but don't mind that for now. Just create the gradient you want and click OK. Now, select the new layer that has been created and play with the blending modes and the opacity of the layer until you get something you like. For blending modes, I usually go for the ones in the second and third sections. To edit either the Hue/Saturation layer or the Gradient Map one, click on the black and white icons (left to the mask, aka the white box) in the Layer window.
Video showing how Gradient map works
Two examples of Gradient maps, with a readjustment of the Hue/Saturation layer (Original above)
Curves: Edits the light, dark and mid tones. Click any point in the curve/line and then drag it around to see what it does. You can make more than one point in the curve. Afterwards, change the blending mode and the opacity.
An example of a Curve and the same example with the Curves layer at 40%
Gaussian blur: Sometimes I add a blurry/fuzzy effect to certain gifs. To do so, duplicate the gif layer (right-click > Duplicate layer), then, while selecting the new layer, go to Filters > Gaussian blur and pick a small numer (0,4-1). Click OK, set the blending mode of the new layer to Darken and lower the opacity.
Two examples of images with Gaussian blur applied (Original above)
Watermark: Add a watermark to your image. Click on the Text tool, create a text box, pick the font, the size, the color and the placement, and then click the ✔ button. Change the blending mode and opacity of the text layer. Personally, I have a .png image of my watermark that I just import to the gif and then edit, instead of creating a text box everytime. Regarding watermarks, I get that they are annoying but it's going to be far more annoying when someone reposts your gif without credit or crops the watermark out. Tumblr sucks when it comes to reporting this kind of stuff and you deserve to have your work respected (you've spent time and effort on this!!), so I highly recommend putting a watermark on your gifs. If you want to avoid having someone crop it, put it towards the middle of the image and not in a place that can be edited easily. Also, I usually save gifs without a watermark and add it afterwards.
Red: Danger zone, can get cropped easily. Blue: Also Danger zone, can be edited out. Green: Too obtrusive. Yellow: Perfect place, can't be edited out and it's not on the main focus of the image
Exporting
This is the "hell on earth" part. To export a gif, go to File > Export > Save for Web (Legacy), then once it loads (may take some time), play the gif a couple of times to make sure it looks good and save it. These are my settings:
Settings for the Save for Web (Legacy). You'll only need to tinker with the settings on the right.
However, there's one thing to keep in mind: Tumblr has a size limit of 10MB per gif, meaning your gif won't be uploaded if it's larger than that, and you'll be surprised how easily you can surpass that limit. Also, gifs can't be longer than 500 frames, aka 8 seconds (to check the duration of your gif, zoom in in the Timeline Window, you can see the seconds at the top). Here are some pointers regarding gif size:
Pixel games and anime have a smaller size than life-action and 3D models: This is because the former have limited color palettes and the latter has way more colors. For example, Pokémon Mystery Dungeon or Sailor Moon will rarely pose problems, but Arcane, Breaking Bad, Nintendogs or Baldur's Gate 3 will.
The more complex the animation/motion, the bigger the size: This is because complex animations/motions, like a fight, have more unique frames than, say, someone moving their head up and down and nothing else, and that means there's more information to store.
The longer the gif/the bigger the resolution, the bigger the size: Kind of self-explanatory, longer gifs or gifs with big resolutions means more information stored in the file.
Bright and diverse color palettes increase the gif size: As explained in the first point, more colors means more information and thus a bigger file size.
The more it exceeds the limit, the bigger the changes you'll have to make: If it's 10.5MB you can get that number down easily. If it's like 20MB, you might need to cut the gif in half.
How do you solve this? There are a couple of methods:
Make the gif shorter: In the Timeline window, cut parts of your gif until it's short enough. If you don't want to delete certain parts, you can divide your gif in two separate ones.
Make the colors less bright/unify the color palette with an Hue/Saturation layer: If you haven't done this in the editing process and your gif exceeds 10MB, it's time to edit the gif colors.
Reduce the color palette: In the Save for Web (Legacy), you'll see that there's "Colors: 256" on the left (marked in green in the screenshot). 256 is the max amount of colors you can have, but you can reduce it. PS will automatically get rid of colors that have a smaller presence first (for example, in the anime gif above, if I reduced the colors it would get rid of the reds and magentas before the yellows or the blues).
Change the settings in the Save for Web (Legacy) window: Besides the color palette, there's a setting on the right side, marked in red in the screenshot above (the first one). I have it set to "Adaptable", which is the highest setting, but you can change it to "Perceptual", "Selective" or "Restrictive". This will lower the quality and thus the size, but sometimes it might mess up the gif. Similarly, you can change the setting below that one (set to "Motive" in the screenshot) to "Noise", "Difusion" or none at all to change the quality and size.
Optimize the gif: I use ezgif.com for this. Click on "Optimizer", upload your gif, make the Compression level smaller, click on "Optimize" and then save your gif. This will inevitably lower the quality, so I usually don't go lower than 35. Also, try to get your gif right below the 10MB limit, so if a compression level of 20 gets your gif to 9.5MB but a 15 gets it down to 9.9MB, choose 15. ezgif also has other cool features like one to slow down your gif's speed, so check it out!
Don't make gifs of media that causes problems: If you regularly find yourself being frustrated with gifs of X media exceeding the size limit, you might need to find something else. It sucks to think that you might not be able to make gifs of your favourite piece of media, but gif making should be fun, not ruin your day. Of course, it's up to you to decide how much effort you're willing to put on a gif, but don't overexert yourself either.
The Save for Web (Legacy) window is also where you can make your gif bigger in the case of pixel/pixelated games like Pokémon Mystery Dungeon or Nintendogs. In the "Image Size" section, set the quality to "Nearest Neighbor" and the percentage to 200% to double its size (it will be somewhat close to 540 pixels wide). You can make the gif three, four or even more times its size wih this method.
Closing thoughts and results
Managing a gif blog would require a whole new post with some advice so I'll leave that out for now. There are other things I've also left out like actions (highly recommend learning about them) but these are the basics methinks. Again, if you have any questions, my ask box is open ✨
And here are the gifs with a comparison to the original 🎉
Sharpen, Hue/Saturation, Gradient map and Gaussian blur
Sharpen, Hue/Saturation, Gradient map, Curves and Gaussian blur
Hue/Saturation and Gradient Map
#ysiposting#whew this took a while#now if you'll excuse me I'm going back to studying for exams. regrettably
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Some random details I found in Twilight Princess (Wii), Snowpeak Mansion Edition
Here's one for Castle Town too :)
the entire mansion is plastered full with this emblem:



Which also shows up in Zeldas room in the castle in HD and I swear I also saw in the final dungeon part of the castle, implying with Ashei's backstory that it would mark the knights of the land. However, interestingly, it doesn't sport a triforce that'd usually mark things as being connected to the royal family.
the vast majority of armor sets you can find here are distinctly not human sized. Way too big, legs too short for the rest of the body, only 3 fingers. Gorons, Lizalfos, Yeti? Incredibly beefed up Zora?? Who knows.
the corners of the giant metal blocks you use for block puzzles made a snowflake. Cute. They also have holes/handles on top, so they might be containers.
hearts don't drop. The only way to heal yourself is via soup. Implies healing magic is cold sensitive...?
the furniture is breakable =)
F1
Entrance Room
Yeto was working on repairing the stairs when Yeta fell ill (links looks so tiny lmao)


The entrance room has a giant hole in the roof which reflects upon ice underneath it, but the reflection lacks the wooden beams, meaning that's technically not a reflection but a hole leading straight down the cliffs (realistically they just goofed modeling it but y'know)
the room also has giant paintings of Queen Rutela and a man who lowkey looks like oot's Rauru. Under the stairs you can find discarded paintings of the Temple of Time door, an obscured one that looks to be the Mirror Chamber entrance, and above the stairs there's a small painting of Hyrule Castle
the entrance of the entrance room is the only place rocking pillars with THIS pattern:

which lowkey look like shadow portals. No clue if that's intentional or just 2006-textures-on-a-too-big-screen-crunch, but yeah
Main Room
the main room's got shelves with books on the lower rows while the upper ones are empty, so either the old owners or Yeta like to read
it also has paintings, of Hyrule castle, what looks to be one of its entrances from a bridge?, the obscured one from before in full view (it's 100% the Mirror Chamber) and...Ordon Goats.
between Ashei, Auru, Rusl, and that emblem, this all implies the Resistance might not exactly be a new thing, or at least similar work isn't to its members
there's an old clock on the wall that stopped at exactly 9:40(?) It only has 8 points, which is 100% just an aesthetic choice but indirectly implies Hyrule Clocks go with 8-16-24 instead of our 12-24
Kitchen
the kitchen area's "table" in the corner is actually a very broken bedframe. Meanwhile the real table still has the fish you gave him on it. There's crates with carrots, potatoes, and onions, plus hanging garlic cloves.
The fireplace got pipes for leading smoke outside, meanwhile the giant stone pot's underneath a modern vent. Like just full on, Five Nights at Freddy's style metal square crawlable vent. Also there's a second giant stone pot thrown into a corner.
Left Armory
room directly to the left of the big round one, full of mainly one handed swords, but also spears, 1 + 2 -handed axes, as well as round + uh, shield-shaped shields. It ALSO has armor. Both the giant one you see everywhere, AND regular human sized armor behind it.
Left corner room
very big and very empty except for banners with the emblem and a few minitables + chairs at the walls. Except they're all placed neatly, so this probably wasn't Yeto but intentional.
South of Left Corner Room
The south connecting room also has that chair - table-table-chair combo at a wall, plus the Time Door and Mirror Chamber paintings. You can also look inside the Left Room through fenced windows, so they were probably a hall and gathering room for whoever those weapons were for?
the torches have giant wooden logs as candles lmao
Courtyard
Canons and canonballs, probably to practice using them more than anything. still, if that wasn't proof this was a fortress idk what else is
Right Armory
right corner room and Main Armory, both weapons and armor. And a canon. Right most corner even got a decayed poster with a canon drawing, and you can even read some of it! "(it just tells you to put balls then bombs into canons to shoot them)
the super decayed room underneath it, got nothing interesting except that its super decayed and barely hangs on via some stilts above a bottomless pit
bottom right spiral stairs
aren't actually stairs! It goes up smoothly, to carry canons up. The wheel on each side of the canon is probably for that. They need 2 to carry forward (1 person just rotates them like Link does)
F2
bottom right spiral not-stairs
There's a canon on top. Y'know those square brick formations on top of fortress walls, where artillery fires from? The canon's in front of a ring of those, they're just frozen shut. Left room's also got this same artillery-tower-half-circle extrusion on the other side.
Given that nothing is on the sides of the mansion, they're most likely there to fend off any flying enemies coming from the mountains
Courtyard (upper balcony parts)
F1's got the middle coutyard and 2 halls on the side. F2 should also be like that, except the walls are broken on both sides, allowing Link to just walk across them.
just like F1, F2 also has a canon in the center. You can point it riiiiight at the walls. Or just leave it where, where it then points at a giant hole in a different wall. Man, I wonder what happened to those.
the vent from the kitchen in F1 continues to the left side of the south wall, and you can see steam from the soup come out of it!
Middle Left room
floor's brokwn in the middle leaving a giant hole, much like other rooms, except this one's sureounded by (human sited) guard rails. Implies the decay of this mansion/fortress might've happened or at least started before its abandonement.
Temple Room
Too Right Corner and straight up just a church-aesthetic temple room, except where the pastor would usually have his pult you instead get a door to another room. This is where you get the stairs up to a stage. Still lacks a pult or anything, any cleric who'd stand here would just, stand here.
Like imagine a church but the cleric side is in its own room and also there's no pult, they just stand there
combined with both the oot and tp Temple of Time layouts also rocking this specific style, this might just be how any temple to the Golden Three look like in these eras
the "cleric room" has lit candles, not wooden logs but the actual, original candles. They're the only lit torches of this floor. (Are they magical? Did they get blessed by Din or something? I mean they are red, as is most decorations here, plus fire would be pretty great in this cold >v<)
Also the banks are gigantic, as in taller than Link. I know Nintendo claims this Link's like 1.40m, but everything else fits his ingame more like ~1.70m size, and even if he somehow really were the size of an actual 10 year old, they'd still be too big. Nah these banks are made for whoever is wearing that giant armor.
F3
Boss room (and the only room)
the door is the only one in this mansion that doesn't have a handle to open them. Instead, it goes up via mechanism, and then closes automatically locking you in every time (even after defeating the boss, which is horrible interior design but can be headcanoned as faulty old mechanisms)
The empty handle that was holding the mirror shard can still be seen on the wall
the reason the area froze over during the bossfight is because her scream in the intro broke all the windows, allowing her to blizzard the room
Other rooms
got nothing interesting going on (that wasn't already mentioned)! :D
#legend of zelda#the legend of zelda#twilight princess#loz tp#tldr: there's a greater than 0% chance that a) Rauru had a kid (or maybe he always did we don't know that!)#and b) his and Ruto's kid got married#like. The Zora armor. The one for her husband. It's human shaped.#Rauru being a sage from the get go means he'd totally have connections to other Important Hyrule People#he was camping in the sacred realm which was accessed via temple of time which is in many paintings here#the current sages all hang out at the mirror chamber which is also painted#the only paintings of people are Rutela and the Raurulike#do I actually believe this? Not really#is the fact the chance is anything other than 0% just ajdjsksksjd? Yea#even disregarding all that. RUTELA of all people having such a oresence here is fascinating#like maybe there was a reason Gdorf sicced his Puppet King on her y'know?
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Nintendo 3d rendering vs Sony disc size
The Nintendo 64 and the Nintendo Gamecube both had better 3D geometry than the Playstation and the Playstation 2, but the Playstations were able to have much more music and textures than the Nintendo consoles. They were also able to have more 3d objects in a space at one time. Infamously you could fit all the top 10 N64 games on a single Playstation disc, and then more.


The N64 models looked solid despite their low polygon count. It had this weird double anti-aliaising effect which made images look blurry. However, textures were very, very limited, and the cartridge could not fit much music or fmvs.


The playstation had worse geometry and even had the "wobble" effect on most games, due to its Z-buffering hardware not being used. However, it was able to make up for its weaknesses.
It used textures to elevate the look of its 3d models, and replaced backgrounds with detailed 2d textures in games like Resident Evil and Final Fantasy 7.
It also used pre-rendered videos and lots of music, things missing from the N64 entirely.
Games that use pre-rendered videos on other platforms, like "Star Wars Episode 1: Racer," had them removed from their N64 ports.
This image seems to be taken from an emulator. I'm having a hard time finding images captured from the original devices. However, you can see that the ps1 has a "wobble" effect and the n64 has lower resolution textures.
These issues ended up carrying over into the PS2/Gamecube generation.

This is Mariokart Double Dash. It's a very good looking gamecube. Its geometry is simple and it only has 16 tracks, but it's more than playable today, and still looks good when upscaled on an emulator.
This is San Andreas. While the game is graphically impressive, you'll notice that the models for vehicles and even the UI look worse when compared to Gamecube games.
However, San Andreas was able to fit so much more information on the disc than any Gamecube game.
Instead of being limited to 16 race tracks and 16 racers like Double Dash, you have an entire open world to explore and dozens of cars to choose from. You have a hundred hours of things to do in this game. There is hours of music that you can listen to in the cars.
That's why San Andreas was never ported to Gamecube - the game requires 4.2gb of DVD space, whereas the Gamecube's DVD-R was never larger than 1.4gb.

To be honest, I have no idea what black magic Capcom used to port Resident Evil 4 to Gamecube.


When the Nintendo Wii came out, it retained the Gamecube's power for the most part, while offering DVD space of up to 8gb!!! Finally it could have things like music and voice acting.
However... the PS3 and Xbox 360 were already on their way, and the standard definition Wii was far from their ballcourt.
In the Wii's early days, the PS2 was also still in a lot of hands. So developers who wanted to make games for Wii ported them to PS2, and vice versa. Both consoles ended up having lots of "previous generation" versions of games, like The Force Unleashed, which ran better on Wii than the PS2 by a small margin and had different features like motion controls.
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I've had some time to go over my initial thoughts about the switch 2 and I wanna discuss them.

I do like the bigger joy cons but I'm not sure how to feel about an all black look with coloured highlights on the connectors and control sticks. It reminds me of those RGB lights that some pc gaming handhelds have and I always found them kinda tacky. Also why is the red now orange? I don't like it, make it a nice hot red instead. It's common knowledge that red on black is one of the most pretty colour combos of all time. I hope the other colours that eventually come out do change the entire controller and not just change the highlights.
I am worried about the sticks due to well, you know, and i am praying to the gods that the joy cons have actually good control sticks that don't break down easily. How the hell does my Wii Nunchuck from 2007 have no stick drift, yet controllers made 10 years later break down so easily?
I love the chunkier look of the Switch 2 because I always thought that the Switch was a bit too flat and it didn't have enough grip to it. An 8 inch display sounds lovely even if it's gonna be an LCD panel.
Although there are these annoying bezels UGH!!!!!!!!!!!!!! WHY NINTENDO WHY!?!? YOU GOT A FAT ASS PANEL! USE ALL OF IT DUMMY!!!
Now about that backwards compatibility... I got a few questions.
1. Will the system transfer process be easy and will it transfer EVERYTHING?! I'm talking saves, miis, photos, games, etc. Everything. It better be easy and stress free as possible, i wanna be able to put my Switch 1 to rest and not have to pick it up ever again.
2. Will we be able to use Switch 1 joy cons with backwards compatible titles and have all of their features intact? There are some experiences like Ring Fit Adventure and Labo that will be unplayable on Switch 2 unless you can use Switch 1 joy cons. Nintendo, i swear to god, if you lock us out of those titles and not give us the option to play them i will be very VERY mad.
I am very relieved that backwards compatibility is a highlight of the console and that Nintendo is actually not gonna abandon their old hardware like they've done time and time again. They can be very stubborn and stuck in their ways, it's actually really frustrating that it took them until the Switch to realise that MAYBE HAVING A PROPER ACCOUNT SYSTEM THAT CARRIES OVER TO OTHER DEVICES INCLUDING PURCHASES IS A GOOD FUCKING IDEA!!!!!!!!!!!!!!!!
NEXT! Let's talk about the elephant in the room, new Mario Kart.
Firstly, oh my god the models are so lovely omg I'm so happy they changed up their looks.
Bowser and DK looking extra silly, we love to see it.
The animation and details look really good too. They got that nice squash and stretch.
I will say, i don't know if it's because of youtube's shit compression or how the gameplay is shown, but the graphics don't seem to have had a noticeable leap in quality, the game looks like it could run on the Switch 1 with ease. It seems like they are going for a different art style and i respect that. Then again i cannot make any major judgements on the footage shown because it only lasted for 10 seconds.
What really interests me about this new Mario Kart is that there isn't going to be just 12 racers, but potentially 24!!!!!!
If you're gonna evolve Mario Kart then this is not a bad way to do it, it's gonna increase the chaos and expand the track design. And it looks like the tracks may be actually expansive and larger in scope but we'll have to wait and see.
24 racers means that the character roaster has to be pretty damn big in order to reduce repetitiveness. However, i don't wanna see another Mario Kart 8 situation where a lot of the roaster could have easily been alt costumes, so i wanna see some changes...
MAKE THESE GUYS SKINS FOR BOWSER JR! I DONT CARE IF THEY HAVE DIFFERENT WEIGHTS! THESE FREAKS SHOULD NOT TAKE UP NEARLY A FULL ROW!!!
Make them costumes that don't fill up character slots... please... Nintendo don't be fucking stupid for once in your existence.
Leave these babies behind in Baby Park.
Don't get rid of her... Please. She's my goat, my MVP, my smingus chungus, my bingus smungus, don't get rid of one of the best non Mario characters from the series.
Add these creatures as optional costumes too.
Speaking of these fellas... Since i talk about Splatoon a lot, i can't help but bring up the fact that now we have a new console on the horizon and due to Splatoon's massive popularity, i wouldn't be surprised if Nintendo shadow drops a Splatoon 4 announcement this year or the next. Splatoon 2 did get shown during the Switch's reveal and released in the launch year so maybe by the end of the year, we could have something on our hands...
Then again, certain elements of Splatoon 2 such as the hero mode THAT I DESPISE WITH ALL OF MY HEART AND SOUL!!!!!.... and content did suffer due to Splatoon 2 being rushed. So maybe don't announce Splatoon 4 this year, please? We can wait, we'll be patient.
In terms of a first party launch lineup i wanna make some predictions and copium picks.
New 3D Mario game
Metroid representation, either a cross gen release of Prime 4 and or a bundle of Prime 2 and 3.
F-Zero representation, a new game FINALLY after the positive feedback from 99, or a GX re-release.
A Wii Sports/ 1 2 Switch like casual game
A new IP
A new Kirby, either 2D or a follow up to Forgotten Land
Something Fire Emblem related
The last thing i wanna talk about is the third party support, I'm not gonna say much but i guarantee a lot of third party companies are gonna be HUNGRY to port their PS5 and Xbox series games to a much more powerful handheld, so I'm gonna list off some games that i would absolutely love to see on the Switch 2.
If Nintendo wants to repeat the magic of seeing Skyrim on a portable tablet then i think one game in particular would fulfill that same shock or even surpass it.
And that game is....
If they can do it, if they can somehow find a way to make it run on Switch 2 and show gameplay of this thing... oh my god, it'll make peoples jaws drop. It's launching on the damn Xbox Series S, I'm sure with some programming magic it COULD run on Switch 2.
#nintendo#nintendo switch#switch 2#long post#game discussion#splatoon#splatoon 4#mario kart#donkey kong#rockstar games#grand theft auto#gta 5#gta 6#like a dragon#yakuza
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NPC
Some of the NPC we saw...
Heronicus
We can found him living behind Saffron's restaurant after we got Boomer. His house shows objects from our adventures: there is the vase from Chapter 2-3, a Meowmaid-like relic, and a model of the two stone heads found in Chapter 4-2; atop his bookshelf, a dark rock from Outer Space, a totem pole from Downtown of Crag and a torch holder from The Underwhere can also be found. Heronicus additionally has a picture that may possibly depict a blue Squarp hole, and Flipping in his home reveals a picture of a sandy, dune-filled expanse resembling Yold Desert (Curiously, this picture actually shows the background Yold Desert possessed in the pre-release version of Super Paper Mario). Technilly, he spoil us without we notice.
Heronicus also appears briefly at the beginning of Chapter 6-1. After entering the room with Jade Blooper, the first Sammer Guy, Heronicus runs away and exits, apparently having lost to him. His name is also seen in the Flipside Arcade, where he holds the high scores of 550000 and 80000 in Mansion Patrol, and 100,0000 in Hammer Whacker.
Something curious, to say the least, after the game is beaten, Heronicus tells us that he spent a part of his life exploring to find a "legendary Pixl", with a partner. When they found this Pixl, there was a rock slide; Heronicus leaped into action and saved his partner, but the legendary Pixl was lost during the incident. This is the reason Heronicus stopped exploring. It is mentioned in Flopside by Hatch outside of the Flopside version of Heronicus's house that the person who lived there (presumably Heronicus's Flopside version) also went exploring for a legendary Pixl. Again, there was also a rock slide, but instead of saving his partner, he saved the Pixl instead. It is unknown where the Flopside Heronicus went, but the Pixl he saved was Piccolo, who is then found inside the house.... So keep a close eye on your friends 👀
Sipsi
According to Tippi, she is known as the "town gossip", and she is always the first to know anything that happens in town. She gives info about flipping dimensions when the player sees a row of coins. If the player talks to her after completing other chapters, they can hear her gossip about various other characters in the game.
One of 'em is what is shown in this image, and here another one that I am going to attach:
"I heard the hole in the sky was created by Count Bleck to destroy the world! And this Bleck guy hangs out with a foxy secretary type named Nastasia... So I wonder what's up between them... And I hear this Nastasia is a hypnotist, but her powers don't work on the count! Ladies need to watch out for men that are impervious to their feminine wiles..."
(A/N): I can't attach the others because I haven't been able to play because of my TV, I can't clearly see any of the games I have on my Wii, and I haven't found any gameplay that is shown.
One last fact is that, the Yold Ruin geographical setting has been used in the original Paper Mario, where Mt. Rugged is nestled before Dry Dry Desert. In fact, the mountain's environment is also similar to Mt. Rugged, despite its lack of Monty Moles, Clefts, or even some sort of bird.
Bestovious
He is the Dimensional Governor of Lineland and the so-called "Flip Wizard". He is responsible for granting Mario the ability to switch between the second and third dimensions, an ability that the game showcases throughout the entire story. He tries to charge Mario a huge sum of coins for the enchantment, but he eventually settles for a very small price or for free. His name is a pun on the word "bestow", as he bestows upon Mario the ability to flip between dimensions. It may also be a pun on "best of us", due to his arrogant personality.
Bestovius thinks highly of himself and is a descendant of the tribe of ancients. He is also a distant cousin of Merlon and merlee, and is a direct cousin of Watchitt.
Card Description: Bestovius taught Mario how to flip between dimensions. He talks about his beard and floats all the time. Other than that, he's perfectly normal.
Merlee
In the Paper Mario, Merlee is depicted as Merluvlee's twin sister and therefore also a sibling of Merlow. She resides in a hidden alley in Dry Dry Outpost and uses cards to power Mario up.
And, in a dialogue with Merlon (in this game), he reveals that she is his granddaughter. Although whether it is true or not is a mystery, since these genealogy are not 100% confirmed.
In TTYD, she has the same task as always.
The following facts about Merlee were revealed during the "That's My Merlee!" show:
Merlee was born on March 25.
Her favorite smell is fresh air.
Her favorite food is strawberries.
She washes her bangs first in the shower.
Her nickname is the "Bashful Ghost".
She has no preferred type of guy.
Her favorite animal is a bear cub.
Her hobbies include looking through catalogs for crystal balls.
She wants the newest kind of crystal ball.
Her best feature is the lobes of her ears.
In this game, Merlee is Merluvlee's rival, and has been ever since they were classmates.
When Mario and co. get the 3Ds for Merluvlee, she will give Merlee's Crystal Ball to Mario and friends. Merluvlee mentions that she and Merlee are 'even' when she gives the Crystal Ball, possibly a reference to the original Paper Mario, in which Mario had to give Merluvlee a crystal ball from Merlee.
When we we hire the Merlee's services, after defeating a certain amount of enemies, a roulette of helpful items appears and Mario is given one item from the roulette. She allows Mario to receive any level of charm for free one time if Mario and friends brought her the Crystal Ball from Merluvlee.
Charm details:
The package bought determines how many times the roulette appears. Each spin happens after a random number of enemies has been defeated (between 20-70, in which the counter resets to zero).
Trial Package (50 Coins): The roulette appears five times.
Advised Package (100 Coins): The roulette appears 10 times.
Special Package (200 Coins): The roulette appears 15 times.
In Super Mario-kun, she is captured by Mimi. Mimi then disguises as Merlee and leads Mario into the trap. When Mario defeats Mimi and rescues Merlee, Merlee gives Mario a Pure Heart.
These are the different tattles for her in every game she makes an apparence:
Paper Mario
Tattle: "She's a wizard, Merlee. She casts spells. If you let her cast a spell on you, it may affect you in battle. She's one of the pair of twins. The other one is Merluvlee, from Shooting Star Summit. When I look at a woman as beautiful as this, it makes me feel all strange! ♥"
Paper Mario: The Thousand-Year Door
Tattle: "That's the charmer, Merlee. She's bright and cheery, huh? If you have her charm you, you'll receive various bonuses in battle. They're super-helpful, so next time you have a chance, be sure to have her charm you! Oh, AND I hear she's the twin sister of Merluvlee, the fortune-teller!"
Super Paper Mario
Tattle: "That's Merlee, the charmer... Her spells are empowering when you're in a bind... She lives in a large mansion in Gloam Valley, but moved here to help the heroes... She and Flipside's fortune-teller, Merluvlee, were rivals when they were classmates..."
Card Description: This charmer uses the sun to work her magic. She is a descendant of the Tribe of Ancients.
Flint Cragley
(Image credits to whom it may concern, I did not find the author of this wonderful work of art)
He's a celebrity amongst his race, Flint has the highest-rated news program in all of Crag, and is the only Cragnon encountered who wears clothes other than animal skins, does not speak in third-person, and does not insert "crag" and "brah" in place of other words. His name derives from flint (a hard, resilient variety of quartz that was often the material of choice in making stone tools like arrow- and spearheads) and crag (alternatively Cragnon). He bears some resemblance to Indiana Jones (who he is even named after in some translations) and other celebrity documentarians like Steve Irwin. He is also somewhat comparable to Kolorado, from the first Paper Mario, as both are explorers, both are encountered in a cavern, and they both star in Chapter 5 of their respective games. His TV show is called Flint Cragley, Cragtrotter, which is also the name of his theme, according to The InterNed.
(If anyone is wondering, these are the flint stones 👆)
Flint makes a non-speaking appearance when the Land of the Cragnons is briefly shown being swallowed by The Void during the final battle, panicking alongside the other Cragnons and presumably being erased along with his dimension. After the Void is closed and his and all other dimensions are saved from its destruction, Flint Cragley can be found again after beating the game, making a new rock single entitled, "Cragley Croons in Crag: Songs in the Key of Flint". It has at least 127 verses. (A/N: What the...)
In the Wii U, we can fin a trophie with him printed, with the following description:
'Who would use "Cragley Ho!" as a catchphrase, you say? Flint Cragley, of course! He comes from an advanced Stone Age civilization called the Land of the Cragnons. There they broadcast a program, "Flint Cragley's Cragtrotter," which stars Flint Cragley, is directed by Flint Cragley, and was made possible by producer...Flint Cragley.'
One last fact, in japanase his name is: "Tankenka Debiddo", translated is Explorer David; likely a reference to the Scottish explorer "David Livingstone". Yehah, that guy 👇
In French his name is: Indiana Crag. In Italian his name is Cromagno Jones, translated: Cragnon Jones. Super difficult to guess why.
And finally, in Spanish his name is: Roc Sílex, another way to say flint 🙄
Hornfels and Monzo
Hornfels' nameis derived from "hornfels," a type of rock. (A/N: Yehah, now we are all geologists)
In japanese his name is: Henry, a reference to the Welsh journalist famous for exploring Africa during the 19th century, Henry Morton Stanley. (A/N: And now we are also explorers)

In French his name is: Sonolite, from the prefix "sono-" and the suffix used for forming the names of rocks "-lite"
In Italian Audiolito, from "audio" and Italian suffix used for forming the names of rocks "-lito"
In Spanish Marmolito, a masculine adaption of "marmolite". Yehah, you guessed, another kind of rock!
Monzo's name is derived from "monzonite", ANOTHER type of rock.
His name in Japanese is Stanley, reference to the same explorer that Hornfels.
In French: Filmolite, from the masculine adaption of "film" and "-lite" (a suffix used to form names of rocks)
In German: Watzmann, from "wetzen" (to sharpen) and "mann" (man)
In Italian Videolito, from "video" and Italian suffix used to form names of rocks "-lito"
In Spanish: Calizo, meaning "limestone". I'm not even going to bother anymore, I'll just post the image and disappear into a momentary explorer and geologist.
(A/N): And those are all the npc's that I found relevant and interesting enough to make their own chapter. And let's pretend that I haven't posted in more than a week. The thing is, to do certain research I use my Wii game, but I have had problems with the connection and I have not been able to use it, hence the delay. But don't worry, the regular update will be back soon. Also, I'm running out of content to update my researches. So please, if anyone has any ideas/theories/characters/places you would like to know more about, write about it, as the research is coming to an end. But, despite that, I have other equally interesting projects. Still, write me what you think. I say goodbye. Until next time! And I hope you have learned something with these geology classes that I gave you, xd.
#spm#super paper mario#fanart#my researches#dimentio#NPC#Super Paper Mario Researches#Yehah#Not posting for a week#Srry
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ngl I do get some enjoyment out of the way gamecube/wii RE texture editing makes me feel like... a pioneer because no one else is really doing shit like this. there's not resources or tutorials or anything, literally I only got the broad strokes of how to do it from tutorials for editing Harvest Moon Animal Parade textures approximately a million years ago and even back then I didn't actually make textures myself, I just downloaded someone else's that they had shared and used the tutorials to get them in my game.
so my only external knowledge coming to RE editing was how to dump textures in dolphin emulator and how to use custom textures in dolphin emulator. everything else I just had to... figure out by myself. like looking at a complicated texture sheet and knowing what's what, what parts of a texture you can make transparent and what parts will just be a black void if you try making them transparent, getting colors right so they don't stick out in game, etc. none of that I just picked up right away, it took tons of practice and trial and error, there was definitely a real learning curve to it. and I'm unironically proud myself for sticking to it and figuring all that out instead of just going "well no one has uploaded DSC custom textures I can download and I can't find a tutorial on how to edit DSC textures, guess I'll die ¯\_(☹️)_/¯" and completely giving up on it like I often have in similar situations.
and even now that I consider myself pretty damn good at texture editing shit is still a ton of trial and error. I definitely have a much better sense of how a flat texture sheet translates to an in game model at this point, and still they sometimes surprise me by stretching weird or being flipped in game in ways I didn't expect.
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Recently I've come to appreciate that pre-HD video games don't always wholly benefit from being played at HD resolutions with HD texture packs. This goes for emulation and official remasters. Even the best, most faithful texture packs (like Nerrel's Majora's Mask 64 HD) can create a lack of visual cohesion when the textures are fantastic but the models, world geometry, and animations are still very clearly products of their time. More below.
I can appreciate wanting to play Ocarina of Time or Majora's Mask at 1080p/4K with HD textures and interpolation making it look like it's 60fps. That's cool as fuck that we can do that now. But it's not me. No, I'm one of those freaks who turns on Ship of Harkinian (the fanmade PC port of OoT), activates N64 mode to shift it to 240p and 4:3 aspect ration, then layers on a CRT filter to make it look extra shitty. See, I see the value in the shit. Appreciating art in its original context is very important to me, especially video games.
I'm also playing Twilight Princess on Dolphin now at 480p, 4:3, and original textures. Does TPHD make a lot of great quality of life improvements? Are its new textures impressive? Does the higher resolution make everything look sharp and crisp? All yes. But is it nice to appreciate how the lower resolution smooths out rough model edges? Is it fun to let my imagination fill in the blanks of the texture work instead of having it all laid out for me? Is there cohesion between all the visual elements of the game? Also yes. I'm having a good time with it, too. Helps that I'm not chained to my Wii U to play it too lol
Oh, but there's one old game that I think absolutely shines with high resolution and HD textures. The Wind Waker. Hoo boy, this one is crazy. I played through the game twice on Dolphin, both times at 720p (my shitty computer can't manage 1080), and the second with Hypatia's HD texture pack too. My brother in Christ, it looks phenomenal in HD. Not the official remaster, mind you, that thing looks like hot ass with the new lighting engine. Nah, I mean Gamecube original, bumped up resolution, Hypatia textures.
It's unreal how well the game visually holds up. The world geometry is even blockier than TP, and the character models are simple, but those all work in its favor. It looks like a cartoon. It's so stylized that it aged like fine wine. Increasing the resolution and texture quality doesn't create any visual dissonance because the modelling is so stylized already. God it looks gorgeous. If your computer can handle it, I highly recommend trying that out. Use the Better Wind Waker mod to add the official remaster's QoL updates too and it'll be smooth sailing. Get it lmao. ANyway that's enough ranting. Back to playing TP on Dolphin.
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The Last Of Us - Incorrect Quotes
Very Correct Actually | HBO Specific
Things that don't exist in TLOU Universe:
SHINee
Klance
Miranda's 'Cerulean Blue' speech
Australia (probs) (like aus is GONE the grain industry over here.... nah)
Wicked, post first show
Wicked loosing tony to Avenue Q
Ugg Boots on a red carpet
Me (2004 baby)
Star Wars Episode 3, and by extension mass bi awakenings
Star Wars OG Trilogy box set/being able to see carrie fisher in the mental bikini at home
The Hunger Games, ellie would have ate this UP for all the wrong reasons
World of Warcraft
Lord of The Rings 3rd movie
Swifties
Brexit
Europe Nation-States as a whole probably (baby thats cordycepsfalia now)
Facebook
Autism in women (pretty much)
Dissolving of the Asperger's Diagnosis
The Wii
The iPhone, but more interestingly Steve Job's insults
Fears abt the world ending in 2012 bc of the Mayan calendar
4Chan
Any imaging from the Hubble Telescope (launched DAYS before outbreak day) (that's kinda poetic honestly like you want to venture out. okay, well so do cordyceps)
the term "baby bump" according to wiki
flash mobs
The Kardashians™️
Shrek 2
Spider-Man 2
Howl's Moving Castle
Attack on Titan the manga
GTA 5
The idea of GTA 6
Lost
Michael Jacksons death (as we know it)
"Bimbo Summit"
The Notebook
Paris Hiltons Music career
Bling Ring
My Immortal (fanfic)
Ao3
Wattpad
DSM-5
My Parents Marriage
Teen Vouge
That one vanity fair cover with all the 2003 it girls
Legally Blond 2
Charlie's angel 2
Scooby Doo 2
Madonna and Britney Spears kiss
Britney Spears conservatorship (Britney would FUCK UP some infected)
Beyoncé's solo career (aside from first album) (she won FIVE grammys in 2004)
Ellie being an NCTizen (i just see it)
In Da Club -50 Cent
Smosh
Youtube as a whole (i feel like sarah would have liked tarot card readings on youtube and joel would also secretly eat them up)
the resolution that an american politician was the one to leave a hit and run, dead dear in the middle of a park (arent the Kennedys basically american royals. yalls royals are wild, mine just 'secretly' assassinate each other)
SPF 50+
Harry Potter and The Prisoner of Azkaban again en mass awakenings... liking wolfstar, wolfstar roleplayers, liking kinda along hair nerdy guys, liking girls who punch ppl like draco malfoy in the face.
dare i say movie adaptation drarry stans
the marauders fanon
Ashley Simpson lip syncing scandal
NippleGate
Solo Gwen Stefani
Yeah! by Usher, lowkey i think this song would have been Joels guilty pleasure
Jojo Siwa
Desperate Housewives
Pretty Little Liars the concept as a whole
Napoleon Dynamite (#voteforpedro)
Barbie and Ken Divorce
Reddit
Criminal Minds
Spencer Reid
Dr Spencer Reid
My crush on Dr Spencer Reid
Mggs mockumentary
Mgg modeling picks we only see in his mockumentary
Hillary Duff "Do you know what you say" (TV Ellie would 10000% call things gay*)
Tom Cruise scientology controversy
cancel culture... all though i think FEDRA is their cancel culture
any publicly elected president in america ever again
kevin rudd sorry speech
julia gillards speech
gay marriage (in australia and in all american states)
hashtags
twitter
jihyo being a kpop trainee
girls generation
bang chan being australian potentially
the gabby hannah show.... and poetry, and music....
my chemical romance*
amy winehouse
honourable mention kinda :
could you imagine thinking the world was gonna collapse in 2000 bc of, y2k, 2001 bc of 9/11 or 2012 bc of the mayan calendar but it was 2003 instead. evolution just couldn't handle wonyoungs impending beauty apparently
there are probably a lotttt of coeliac people in post outbreak TLOU universe
#the last of us hbo#the last of us#pedro pascal#joel miller#ellie williams#tlou#joel tlou#ellie tlou#bella ramsey#pop culture#2003#early 2000s#criminal minds#marauders fandom#klance#kpop#spencer reid#smosh#wonyongism#i am Australian#y2k#tlou incorrect#incorrect tlou quotes#incorrect tlou
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Here are some numbers to put the history of video games in perspective. Video games are approximately 50 years old as of the making of this post. Early computer games were being written here and there for mainframes throughout the 60s, but the first commercial games (and with them, access to video games by the general public) begin to release around 1970. Pong released in 1972. The first home consoles with interchangeable games start to release around the mid-70s.
Approximately one decade after that, Super Mario Brothers is released (1985).
Approximately one decade after that, Super Mario 64 is released (1996).
Approximately one decade after that, the Xbox 360, Wii, and PS3 release (2005~2006).
Approximately one decade after that was the PS4 and Xbox One and so on (2013~2014).
Approximately one decade after that is today.
What stands out here is that the early history of video games was remarkably fast. In the same time it took to get from the Xbox 360 to today (during which, in my estimation, video games have not changed all that much in their general character) we went from the Atari 2600 to Super Mario 64. That is a stunning amount of change in the nature of the medium. Of course that change was driven by the rapid advancement of computer technology over the same period, which allowed for an ever-growing conception of what a video game could be; we haven't seen nearly the same level of fundamental change in computation technology in the time since.
In fact, it was hard for me to even pick a really satisfying decade milestone within the last 20 years; the beginning of the seventh console generation (Xbox 360, PS3, and Wii) is the last time the underlying technology of games seemed to me to change in a big way, that had comparably big creative implications. Since then it's seemed that various aspects of the technology have improved on the margin, but ultimately the creative limitations of the medium are about the same. Maybe you could even pinpoint that shift around the beginning of the sixth generation of consoles instead (I am of course just using console generations as waypoints; parallel developments were of course taking place on PC).
Well, anyway, I just think it's interesting. I think those 20 or 30 formative years of video games have kind of cemented themselves in the culture as "the way video games are", like we can expect huge technological leaps that reshape the capabilities of the medium every few years. But I don't think that's actually the case, I think those formative years probably truly were exceptional and are not to be repeated. Of course, I could be wrong. In particular, I think AI language models like ChatGPT might open the way for reliable dynamically generated dialogue in games, akin to the dynamically generated worlds in e.g. Minecraft. That could open new directions for the medium. But still, it's hard for me to imagine the shifts will be as monumental and as regular as that formative period saw. Well, I don't really know. But it's interesting to think about.
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